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Case Study

Has AI unlocked hyper-personal design systems?

Context

Ambient, aesthetic, and hyper-personalized, Protegia aims to perfectly fill the space between every moment. Settle in, put on some jams, and wander around ... just please, stay on the path.

Description

Design systems used to take months to build and teams to manage. AI has collapsed that cost. What was once a quarterly initiative is now a weekend project for a single IC. While intimidating, I believe this unlocks something bigger than just efficiency. I suspect it unlocks a new renaissance of hyper-personalized design systems, tuned by geography, age, or subculture. This case study uses Protegia, my creative sandbox, to explore how this philosophy shapes a user's experience - and where it strains as the system scales.

Role

Founder

Timeline

Q1 26' - Current

Company

Protegia

Stack

Impact

Pending

Breakdown

Pain points

View

Goal

View

Research

View

Development

View

Impact

View

Case Study

Has AI unlocked hyper-personal design systems?

Context

Ambient, aesthetic, and hyper-personalized, Protegia aims to perfectly fill the space between every moment. Settle in, put on some jams, and wander around ... just please, stay on the path.

Description

Design systems used to take months to build and teams to manage. AI has collapsed that cost. What was once a quarterly initiative is now a weekend project for a single IC. While intimidating, I believe this unlocks something bigger than just efficiency. I suspect it unlocks a new renaissance of hyper-personalized design systems, tuned by geography, age, or subculture. This case study uses Protegia, my creative sandbox, to explore how this philosophy shapes a user's experience - and where it strains as the system scales.

Role

Founder

Timeline

Q1 26' - Current

Company

Protegia

Stack

Impact

Pending

Breakdown

Pain points

View

Goal

View

Research

View

Development

View

Impact

View

Case Study

Has AI unlocked hyper-personal design systems?

Context

Ambient, aesthetic, and hyper-personalized, Protegia aims to perfectly fill the space between every moment. Settle in, put on some jams, and wander around ... just please, stay on the path.

Description

Design systems used to take months to build and teams to manage. AI has collapsed that cost. What was once a quarterly initiative is now a weekend project for a single IC. While intimidating, I believe this unlocks something bigger than just efficiency. I suspect it unlocks a new renaissance of hyper-personalized design systems, tuned by geography, age, or subculture. This case study uses Protegia, my creative sandbox, to explore how this philosophy shapes a user's experience - and where it strains as the system scales.

Role

Founder

Timeline

Q1 26' - Current

Company

Protegia

Stack

Impact

Pending

Breakdown

Pain points

View

Goal

View

Research

View

Development

View

Impact

View

SAN FRANCISCO, CA

COPYRIGHT JAYSon.STUDIO 2025

Questions

Has Ai unlocked the ability to manage multiple designs systems at scale?

What is the net benefit of having multiple design systems?

Goal

Determine that users who choose personalized design systems are more retentive.

KPIs

  • Increased CSAT

  • Increased Completion Rates

  • Increased

Information gathering

Unconstrained Ideal

Ideally the app could identify your values, taste, and patterns and update the experience to match accordingly.

Competitive Analysis

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.

Insight 1

Shopping experiences often require users to run from item to item in 3D space. While this provides a unique shopping experience

Insight 2

The marketplace primarily focuses on individual items, with secondary emphasis on their relationship to the avatar.

Self Audit

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.

Insight 1

Shopping experiences often require users to run from item to item in 3D space. While this provides a unique shopping experience

Insight 2

The marketplace primarily focuses on individual items, with secondary emphasis on their relationship to the avatar.

Insight 3

The marketplace primarily focuses on individual items, with secondary emphasis on their relationship to the avatar.

Development

#1

#2

After

Before

After

Impact

43%

High Drop Off Rates

43%

High Drop Off Rates

43%

High Drop Off Rates

Takeaways

  1. Stakeholder buy-in increases as you emphasize the value the project brings to them, specifically.

  1. Ensure the brief (problem & goals) is prominently surfaced near assigned tasks to increase visibility and reference.

  1. Even in a lead role, seeking support is essential. Regular consultations with game developers and other PMs would have provided valuable insight into project timelines.

Have more questions?
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San FRANCISCO, CA

COPYRIGHT JAYSon.STUDIO 2025