Case Study

Protegia

Protegia

Timeline

Q1 26' - Q4 26'

Q1 26' - Q4 26'

Q1 Success

Develop Infra

Develop Infra

Stack

Context

Protegia invites users to step into a fictional world where story is experienced, not rushed. Through short narrative beats, atmospheric soundscapes, and visual moments, it offers a calm, reflective alternative to traditional content feeds. Protegia is a story you consume—and a world that only opens to those willing to slow down, reflect, and move forward.

Protegia invites users to step into a fictional world where story is experienced, not rushed. Through short narrative beats, atmospheric soundscapes, and visual moments, it offers a calm, reflective alternative to traditional content feeds. Protegia is a story you consume—and a world that only opens to those willing to slow down, reflect, and move forward.

Case Study

Protegia

Timeline

Q1 26' - Q4 26'

Q1 Success

Develop Infra

Stack

Context

Protegia invites users to step into a fictional world where story is experienced, not rushed. Through short narrative beats, atmospheric soundscapes, and visual moments, it offers a calm, reflective alternative to traditional content feeds. Protegia is a story you consume—and a world that only opens to those willing to slow down, reflect, and move forward.

Let's set up
a call

SAN FRANCISCO, CA

COPYRIGHT JAYSon.STUDIO 2025

Let's set up
a call

SAN FRANCISCO, CA

COPYRIGHT JAYSon.STUDIO 2025

Context

Context

Brief

Who

Spatial.io is a platform that allows businesses & individuals to create and share 3D immersive spaces easily.

Metrics Pulled From Mixpanel

Problem Space

"In-Space” user retention is incredibly low — on average, visitors stay in a space for only ~4 minutes.

Information Gathering

Information Gathering

Solving the Right Problem

What do we know about our users?

Metrics Pulled From Mixpanel

Metrics Pulled From Mixpanel

Metrics Pulled From Mixpanel

Visitors really like spaces that have games. But they LOVE games that give you rewards.

Revised Question

What is holding our creators back from making more “game-loop” spaces ?

Painpoint

Building games requires Unity Game Engine knowledge.

(i.e, Creators struggle understanding Unity)

Pain Point

Creator’s low earnings on the platform are leading to a lack in motivation.

(Creators spend 20+ hours building for no money)

Placing the Bet

Placing the Bet

How might we empower our Unity Developers to build more engaging, gamified, spaces that not only lead to a boost for “In-Space” retention but also provide greater monetization opportunities?

Development

Development

Solving the Problem Right

What do we know about our users?

Metrics Pulled From Mixpanel

Metrics Pulled From Mixpanel

Metrics Pulled From Mixpanel

Visitors really like spaces that have games. But they LOVE games that give you rewards.

Painpoint

Building game loops requires Unity Game Engine knowledge.

(i.e, Creators struggle understanding Unity)

Pain Point

Creator’s low earnings on the platform are leading to a lack in motivation.

(Creators spend 20+ hours building for no money)