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Case Study

Unlocking 4x in Sales after redesigning the Avatar Store

ROLE

Design Engineer

TIMELINE

Q4 23' - Q1 24'

COMPANY

TEAM

1

1

1

TOOLS

Problem

Solution

  • Redesign the Spatial shopping experience to streamline the shopping journey and increase user conversion.

  • Engage the team in project(s) that develop skill around game development, enhancing their value and relevance to the company's future direction.

KPIs

  • Quantitative: Data shows that Design’s space revenue exceeds the current average for creator spaces (~3.00 $)

  • Qualitative: Design team is better equipped to handle tasks and projects for Game Development

Constraints

  • For POC, engineering resources will be unavailable.

Impact

INSIGHTS

  1. Stakeholder buy-in increases as you increase the value the project brings to them specifically

  2. Ensure the brief (problem & goals) is prominently surfaced near assigned tasks to increase visibility and reference.

  3. I regret not scheduling regular consultations with some of the game developers, as it would have provided better insight into project timelines.

  4. While Spatial offers a unique shopping experience, it's important to strike a balance between innovative features and established best practices.

Version 2

Case Study

EntropyFM

"What Space would have high retention & monetization?"

In Production

Let's set up
a call

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

Scroll To See More

Case Study

Unlocking 4x in Sales after redesigning the Avatar Store

ROLE

Design Engineer

TIMELINE

Q4 23' - Q1 24'

COMPANY

TEAM

1

1

1

TOOLS

Problem

Solution

  • Redesign the Spatial shopping experience to streamline the shopping journey and increase user conversion.

  • Engage the team in project(s) that develop skill around game development, enhancing their value and relevance to the company's future direction.

KPIs

  • Quantitative: Data shows that Design’s space revenue exceeds the current average for creator spaces (~3.00 $)

  • Qualitative: Design team is better equipped to handle tasks and projects for Game Development

Constraints

  • For POC, engineering resources will be unavailable.

Impact

INSIGHTS

  1. Stakeholder buy-in increases as you increase the value the project brings to them specifically

  2. Ensure the brief (problem & goals) is prominently surfaced near assigned tasks to increase visibility and reference.

  3. I regret not scheduling regular consultations with some of the game developers, as it would have provided better insight into project timelines.

  4. While Spatial offers a unique shopping experience, it's important to strike a balance between innovative features and established best practices.

Version 2

Case Study

EntropyFM

"What Space would have high retention & monetization?"

In Production

Let's set up
a call

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

Case Study

Unlocking 4x in Sales after redesigning the Avatar Store

ROLE

Design Engineer

TIMELINE

Q4 23' - Q1 24'

COMPANY

TEAM

1

1

1

TOOLS

Problem

Solution

  • Redesign the Spatial shopping experience to streamline the shopping journey and increase user conversion.

  • Engage the team in project(s) that develop skill around game development, enhancing their value and relevance to the company's future direction.

KPIs

  • Quantitative: Data shows that Design’s space revenue exceeds the current average for creator spaces (~3.00 $)

  • Qualitative: Design team is better equipped to handle tasks and projects for Game Development

Constraints

  • For POC, engineering resources will be unavailable.

Impact

INSIGHTS

  1. Stakeholder buy-in increases as you increase the value the project brings to them specifically

  2. Ensure the brief (problem & goals) is prominently surfaced near assigned tasks to increase visibility and reference.

  3. I regret not scheduling regular consultations with some of the game developers, as it would have provided better insight into project timelines.

  4. While Spatial offers a unique shopping experience, it's important to strike a balance between innovative features and established best practices.

Version 2

Case Study

EntropyFM

"What Space would have high retention & monetization?"

In Production

Let's set up
a call

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

Case Study

Unlocking 4x in Sales after redesigning the Avatar Store

ROLE

Design Engineer

TIMELINE

Q4 23' - Q1 24'

COMPANY

TEAM

1

1

1

TOOLS

Problem

Solution

  • Redesign the Spatial shopping experience to streamline the shopping journey and increase user conversion.

  • Engage the team in project(s) that develop skill around game development, enhancing their value and relevance to the company's future direction.

KPIs

  • Quantitative: Data shows that Design’s space revenue exceeds the current average for creator spaces (~3.00 $)

  • Qualitative: Design team is better equipped to handle tasks and projects for Game Development

Constraints

  • For POC, engineering resources will be unavailable.

Impact

INSIGHTS

  1. Stakeholder buy-in increases as you increase the value the project brings to them specifically

  2. Ensure the brief (problem & goals) is prominently surfaced near assigned tasks to increase visibility and reference.

  3. I regret not scheduling regular consultations with some of the game developers, as it would have provided better insight into project timelines.

  4. While Spatial offers a unique shopping experience, it's important to strike a balance between innovative features and established best practices.

Version 2

Case Study

EntropyFM

"What Space would have high retention & monetization?"

In Production

Let's set up
a call

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

View Process