OverView

Homepage Rebrand Drives Enterprise Boost

Context

Spatial is a platform enabling creators & businesses to quickly build and share 3D digital spaces across web, mobile, & VR.

Description

Enterprise clients often struggle to perceive Spatial's value proposition as a 'premium' solution tailored to their needs. To address this, Spatial implemented a series of updates to better align with enterprise expectations. The first initiative was a homepage redesign aimed at establishing Spatial as a premium solution while showcasing its top experiences for easy client comprehension.

ROLE

Product Designer

TIMELINE

Q1 24' & Q3 24'

COMPANY

TEAM

2

5

TOOLS

Figma

After Effects

Impact

Enterprise Deals

Overview

1.

Biasing Towards Enterprise


1.

Biasing Towards Enterprise


2.

Hierachy Focused on Retention


2.

Hierachy Focused on Retention


3.

Reduce Know Painpoints


3.

Reduce Know Painpoints


Let's set up
a call

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

Let's set up
a call

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

Case Study

Unlocking 4x in sales after optimizing the Avatar Store

ROLE

Product Designer

TIMELINE

Q3 23' - Q4 24'

COMPANY

Spatial.io

TEAM

1

1

1

TOOLS

Figma

After Effects

Description

During Q3 2023, we identified a key challenge: the need for more game-centric spaces. In response, we prioritized improving tools for creators to build games, developing in-house games as examples, and updating the homepage to better showcase these offerings for creators and enterprise clients.

Problem

  • Most Spaces on Spatial are designed for passive viewing, with limited interactivity. Only a few creators have attempted 'mini-games,' a challenging task requiring game engine skills and extensive knowledge of the Spatial Unity toolkit.

  • Enterprise clients are hesitant to commit to major deals, doubting Spatial's ability to deliver high-quality graphics and immersive experiences.

Solution

  • Upgrade Spatial's Unity Creator Toolkit to help creators build games faster and easier.

  • Create games in-house to drive platform traffic and showcase Spatial's capabilities.

  • Redesign the homepage to emphasize gaming use cases and highlight Spatial as a premium solution.

Impact

  • 3X MAU (6mo)

Let's set up
a call

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

Case Study

Unlocking 4x in sales after optimizing the Avatar Store

ROLE

Product Designer

TIMELINE

Q3 23' - Q4 24'

COMPANY

Spatial.io

TEAM

1

1

1

TOOLS

Figma

After Effects

Description

During Q3 2023, we identified a key challenge: the need for more game-centric spaces. In response, we prioritized improving tools for creators to build games, developing in-house games as examples, and updating the homepage to better showcase these offerings for creators and enterprise clients.

Problem

  • Most Spaces on Spatial are designed for passive viewing, with limited interactivity. Only a few creators have attempted 'mini-games,' a challenging task requiring game engine skills and extensive knowledge of the Spatial Unity toolkit.

  • Enterprise clients are hesitant to commit to major deals, doubting Spatial's ability to deliver high-quality graphics and immersive experiences.

Solution

  • Upgrade Spatial's Unity Creator Toolkit to help creators build games faster and easier.

  • Create games in-house to drive platform traffic and showcase Spatial's capabilities.

  • Redesign the homepage to emphasize gaming use cases and highlight Spatial as a premium solution.

Impact

  • 3X MAU (6mo)

Let's set up
a call

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

Case Study

Unlocking 4x in sales after optimizing the Avatar Store

ROLE

Product Designer

TIMELINE

Q3 23' - Q4 24'

COMPANY

Spatial.io

TEAM

1

1

1

TOOLS

Figma

After Effects

Description

During Q3 2023, we identified a key challenge: the need for more game-centric spaces. In response, we prioritized improving tools for creators to build games, developing in-house games as examples, and updating the homepage to better showcase these offerings for creators and enterprise clients.

Problem

  • Most Spaces on Spatial are designed for passive viewing, with limited interactivity. Only a few creators have attempted 'mini-games,' a challenging task requiring game engine skills and extensive knowledge of the Spatial Unity toolkit.

  • Enterprise clients are hesitant to commit to major deals, doubting Spatial's ability to deliver high-quality graphics and immersive experiences.

Solution

  • Upgrade Spatial's Unity Creator Toolkit to help creators build games faster and easier.

  • Create games in-house to drive platform traffic and showcase Spatial's capabilities.

  • Redesign the homepage to emphasize gaming use cases and highlight Spatial as a premium solution.

Impact

  • 3X MAU (6mo)

Let's set up
a call

Los Angeles, CA

COPYRIGHT JAYSon.STUDIO 2024

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